![]() Their melee attacks are quick, highly poisonous and deadly. One of the tougher opponents considering available equipment to deal with them at this stage of the game. They are moving slowly, which makes ranged attacks very effective against them. Thankfully, slimes are afraid of fire, so oil bombs and firebolts work well. Also – fun fact – they can consume items lying on the ground (you can get them back after killing the beast). Secondly, they can merge together in order to gain more total hit points and power. Let’s start with a fact, that they’re immune to crushing damage, so put away all hammers. Occurrence: Ruins of Stonekeep – level 2, Sewers beneath Stonekeep, Sharga mines – level 2 If your blow is heavy enough, it can stun them for a split second. Dispose of them quickly and the precious medicaments will fall into your hands.Īim for the head. While fighting, you may see them throw skulls, rocks or even highly dangerous oil bombs! But that’s not all – if their hit points reach critical value, they will eat/drink some of healing items, which will help them last longer in fight. ![]() I strongly suggest dealing with them rather quickly, for they possess ability to use items they carry. In the beginning some of them won’t be tougher than an ant, but as the game progresses, you’ll find fighting them more and more challenging. Almost all greenskins you’ll encounter will ask for trouble – if that’s the case, give them what they want. The green shargas, in general, are their evil cousins (with few exceptions). The latter can be found only in their natural habitat, the Ice Caverns, and they’re pretty much peace-loving folks. There are two kinds of shargas: the green and the ice ones. Surely, the most common foe in whole game. Occurrence: Ruins of Stonekeep – level 1, Ruins of Stonekeep – level 2, Sewers beneath Stonekeep, Sharga mines – level 1, Sharga mines – level 2, Feeding grounds – level 1, Ice Caverns Aim for antennae and abdomen – those are the weak spots. They are a threat only at early stages of the game. But if that’s not the case, silence them for good. So if you’re not looking for trouble, just leave them be. Some of them (most often the small ones) walk the corridors and will attack only if provoked. Occurrence: Entrance to Stonekeep, Ruins of Stonekeep – level 1, Ruins of Stonekeep – level 2, Entrance to the Temple, Feeding Grounds – level 1ĭefinetly the weakest creatures in the game.
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